Hey folks,
Sorry for the long delay between posts, but I’ve been in the final semester rush for the last couple weeks and now I’ve finally got a chance to take a moment and write!
After all this time, I know many of you would like a status update on the game we’ve been working on for the past year. The last time I said anything about it was waaaaay back in January, and Giga Gravity Games has come a long way since then:
We’ve been super excited about how everything has turned out, and are hoping to take the game to competition at PAX later this year. The incredible thing for the team is how fun the game has turned out to be. Even as developers who see the game every day, spending hours upon hours repeatedly testing it, we still have a great time playing it...
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