Category Janus

Terrifying Edits

Hey everyone and Happy Halloween!

It’s a combination of tricks and treats this month.

First the trick/bad news: I didn’t finish the edits this month.

I’m really sorry I couldn’t get it done, but last month I talked about coming in hot, and I just couldn’t make it.  The last few weeks have been filled with lots of good edits… which means that they are taking a long time.  The last few chapters I’ve been working on have taken quite a while.  I think they were good before, but they are much better now.  However, my previous 2 to 4 chapters a week has dropped to 1 to 2 a week.  Again, I think this is good in many ways, but it means I’m behind on my edits.  I’m hoping once I get through this section, the pace will resume, but no guarantees...

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Moving at a good clip now

Hey everyone,

It’s time for another monthly update!  This one is a quick post, but I think it’s important to keep you in the loop and let you know that everything is going according to plan.

Things are still moving along, and I’m pleased with the edits I’ve been making.  I really think that the overall quality of the third book will reflect the time and effort it is taking to really dig into the details.  I’m evaluating every line of the text, and asking if it can do more, or if it should be axed.  More than a few have been in each category, and although this is taking a tremendous amount of time – I’m spending at least an hour and a half every day on it – I’m confident all of you will appreciate the end result...

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From the ashes…

Hey guys,

As promised, here’s another quick update.  I’m actually working on edits RIGHT NOW!  Well, not right now, but I’m was working on it before this post and I’ll be doing some more right after.

In case you’ve ever wondered how the editing process works, I can tell you that it’s time consuming, and for me, at least, is divided into a few steps:

  1. Read the book (for the trillionth time) – note any hang ups (bad flow, grammer, confusing sequences, etc).  This usually takes two passes.  A normal speed pass (like I’m a regular reader) and a slow pass.  The regular pass gives me a sense of the flow in general, while the slow pass forces me to critically analyze what I just read and make sure my mind isn’t filling a detail or correcting a grammar mistake automatically...
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A Phoenix Rises Up…

Hey guys,

I post way too infrequently nowadays, but I had some news for all of you dear readers who have stuck with me all this time.  I’ve graduated school, and I’m working on edits.  At least at the end of every month I’ll be posting a progress update to alert you on how Book 3 is progressing in its final edits.  In the meantime, I’ll be looking for an artist to do the cover of the third book.  I know some of you have waited waaaayyyyy too long, but thanks for sticking with me.  The finale is coming.

Jon

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Way too long, but the end is in sight!

Hey everyone,

I know it has been forever and a day since I last posted… and I don’t really have any excuses other than school being all consuming.  Between the course load and the job search, the past year has been one long rollercoaster.  But the end is in sight… I’m finally in my final year, and after spending the summer interning at Amazon, I’ve got a job lined up to start after I graduate.  So things are going well.

Which might lead you to ask:  So where is Book 3?  The answer is – it’s coming, at just about 1/10 of the speed I expected.  Because of school, my editing has stalled significantly.  As many of you know – the final book is written.  It’s just not edited (which does take some time and rewrites from past experience)...

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Semester Siesta

Hey folks,

Sorry for the long delay between posts, but I’ve been in the final semester rush for the last couple weeks and now I’ve finally got a chance to take a moment and write!

After all this time, I know many of you would like a status update on the game we’ve been working on for the past year.  The last time I said anything about it was waaaaay back in January, and Giga Gravity Games has come a long way since then:

We’ve been super excited about how everything has turned out, and are hoping to take the game to competition at PAX later this year.  The incredible thing for the team is how fun the game has turned out to be.  Even as developers who see the game every day, spending hours upon hours repeatedly testing it, we still have a great time playing it...

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Spring Break!

Hey folks,

Its been a while since the last formal post.  Last month’s post was just a link to my interview with DigiPen, so I guess I finally have to get back into the writing scene.

Speaking of writing, I know many of you are still looking for Book 3.  As I’ve stated before, I’m still working through edits – just very, very slowly.  Definitely not as quickly as I like.  I’m going to be devoting Tuesday mornings specifically to keep writing and editing.  I’ve had some very interesting ideas for books recently, so I might divide my time between several works, but at least I’ll be setting a more structured time to work than my current on again, off again style...

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Just a Quick Post!

Hey folks,

I’m in the middle of a milestone week, so I don’t have time for a regular post, but I thought I’d put the word out that I got interviewed by DigiPen this past month about my book and working at the school.  I must admit I’ve only glanced over it – it seems really odd to read my own interview – but I thought it was kinda cool and worth posting about.  Anyway, I’ll try to catch up on the blog later this month after I finish a few key projects, including a coding challenge for an internship.

See you then!

Jon

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Happy New Year!

Hey folks,

I know I haven’t posted in a long while, and I’m really sorry about that!

The past semester was pretty crazy, and I ended up spending most of my time at school, working on projects and assignments.  I know I’ve talked about the intensity of DigiPen before, but the second year definitely turns it up.  And just like anything else, if you want to be really good at something, you have to put in a huge amount of time.  My team probably averaged a little over 80 hours a week at school the past semester, so it’s definitely been taking up a lot of time.

On that note, I figured I should finally give you a taste of what we’ve been working on:

We’re currently calling it Giga Gravity Games, and it’s a four-player arena brawler where everyone fights in zero-G, sticking to the ground thro...

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Before School Sprint

Hey folks,

School is just starting up again, so I’m buckling down for another year, but before it gets fully underway, I’ve got a brief period to reflect back on a busy summer.  On that note, it’s somewhat fitting that the last month was probably my busiest of all.

When I haven’t been working on a building a physics engine for my game from scratch, I’ve been trying to cram in as much fun as humanly possible before the semester starts.

Kicking August off, I took a week to go home to Florida and visit friends and family.  It was a brief visit, and a hectic one, running around from one place to the next, but it was nice to catch up with everyone again.  Punctuating the trip was a visit to Charleston, S.C. to help my sister move and prep for her new life as a Med School Student!

The Medical...

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