Hey Everybody!
It’s been another busy week, but I wanted to give you the scoop on my most recent project and some important lessons learned in the past week.
This week’s game project was a platformer I call ‘Elemental’:
If you’re not familiar with the name ‘platformer’, just think Super Mario Bros. That’s the basic idea.
Now, with my first math test this week and a bunch of other assignments coming due, I had less time to work on this game than the last. However, I foolishly developed a design that required far, far more work than I initially realized.
The basic premise of my game is that the player’s character takes on attributes of the environment when they touch it...
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